The Dreamcast came out on 9/9/99. It was such fertile ground for core gaming, it ushered in a whole new generation a year before Sony's PlayStation 2 debut. Amazing games came out every week for a while, including tons of innovative stuff from Capcom, Sega's in-house developers and several others. Though it lived a scant two years its influence is still felt today.
The rundown of the greatest games on Sega's final hardware effort, many of which are available on other platforms now:
Space Channel 5, the rhythm game that featured a fantastic 60s-inspired aesthetic and a bizarre cameo from Michael Jackson. The challenge comes from the lack of an onscreen marker for the music, so you really need to have rhythm to play. The game's music-loving director, Tetsuya Mizuguchi, would go onto make Rez, Meteos and the Lumines series of games. Rumor has it he also convinced Yoko Ono to get The Beatles Rock Band off the ground ...
Sonic Adventure, the last game Sonic fans could be proud of. It stars Sonic, Tails, Knuckles, Amy, a fishing cat named Big and a robot with a cool theme song. It marks the beginning of Robotnik's unfortunate name change to Eggman, as well as the series' charming penchant for cheesy butt rock. If Sonic could be this good again it would be a tiny miracle.
Seaman, a sim-life game that has you form a relationship with a disturbing man-fish via microphone. The man-fish would often reply with biting insults. Leonard "Spock Prime" Nimoy guides you through the bizzaro experience with soothing voiceovers. The guys behind the classic You Don't Know Jack games wrote all the dialogue. Understandably, there's no sequels.
Samba de Amigo, a rhythm game that came with motion-sensing maracas, years before anyone thought of Guitar Hero or Wii. Despite consisting mostly of Latin pop songs like "Macarena" and "Livin' La Vida Loca" the maraca-shaking proved pretty popular at parties. Naturally, there's a Wii version out now.
Jet Grind Radio, an urban graffiti action game surrounds rebellious Japanese youth, long before The World Ends With You or Persona 3 & 4 made (some) gamers fall in love with the Shibuya style. Colorful, clever, smooth, it's practically the poster child for the Dreamcast's Apple-like reputation for slick visuals and cool music. And the "cel shading" technique, which makes Legend of Zelda: Wind Waker and all those Naruto games look so animated, started here.
Soulcalibur, the game that (re)started the fabled fighting franchise long before it jumped the shark (with, uh, No. 2). Hailed as the greatest fighter of all time by various publications at the time, it pushed the boundaries for what video games could look like on consoles. It could be said the Dreamcast version of Soulcalibur helped spell the end for arcades since it was far superior to its popular quarter-munching counterpart. Sure enough, many other arcade mainstays made their way to Sega's system:
Crazy Taxi, House of the Dead 2, Cannon Spike, Virtual On, Dead or Alive 2 and dozens others ...
... Including
Project Justice, Street Fighter III, Marvel vs. Capcom 2, JoJo's Bizarre Adventure and
Fatal Fury: Mark of the Wolves, which cemented the Dreamcast as the system to own for better-than-arcade-perfect fighting games. While most of them have been ported to other systems in recent years, some of them -- in particular, Capcom's marvelous
Project Justice -- can't be found anywhere else.
Chu Chu Rocket, a quirky multiplayer puzzle game that relies on quick reflexes and creative thinking. A classic case for strong, simple design. Not all games have to be super hi-def shootin' extravaganzas.
Insane commercials from Japan help too. Though a Game Boy Advance port was eventually released, a new Nintendo WiiWare version with online multiplayer and user-created maps would be fantastic, no?
Phantasy Star Online, the console world's first viable online multiplayer RPG. Many players spent hundreds of hours logged on with their friends, and this was back when all anyone had were 56K modems. The game helped pave the way for online multiplayer games on consoles, something that wouldn't take off until the first Xbox. The original PSO still lives on private servers, and there are several sequels, a PC version and a DS installment coming out later this year.
Shenmue, an often too-realistic RPG with gorgeous graphics and immersive gameplay that set the bar for the decade to come. Decked out with excessive detail, it was possible to explore inside every drawer in every house in the game. Otherwise, players controlled Ryo Hazuki to avenge his father's murder. Yu Suzuki, the guy behind Virtua Fighter and Space Harrier, envisioned Shenmue as a sprawling, epic series though, sadly, the venture proved too expensive to continue, leaving Ryo's story at a cliffhanger at the end of Shenmue II for the original Xbox. Though fans have every right to cry bitter tears, they can find solace that Shenmue helped spawn games like Grand Theft Auto III and Yakuza. Even now, rumors of a possible Shenmue III still pop up.
Oh, let's not forget the VMU, a hybrid memory card Tamagotchi-like device with a tiny screen, D-pad and buttons that could play mini-games on the go and display important information when locked into the controller. Pokemon Heart Gold/Soul Silver's PokeWalker looks like the closest cousin to it.
The Dreamcast was a terrific machine. There are video game consoles and there are
video game consoles, y'know? Twas a short time, but I knew happiness with you, Dreamcast! You gave me a lifetime's worth of lovely gaming.
Did you own one or play any of the games above? Any favorites? What's your Dreamcast experience?
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